
Narrative can be something as concrete as a physical action, like a punch, fall or jump. In this shot the character punches, or in this shot the character falls. Or narrative may be as complex as an abstract emotion such as pity, sincerity or revenge. Whatever the narrative is trying to convey, the animator’s primary and fundamental goal is to communicate the very essence of that idea in the limited frames of their shot. If you are asked to animate a punch in a particular shot, the very first question you should have is “why?” Why does the character punch? Is it an accident? Maybe he slips and falls forward, lunging out with his arms to catch his fall and accidentally punches the man beside him in the mouth? Is the punch out of anger because the person being punched slept with the character’s wife? Whatever the answer may be, when you animate a shot you must be concerned first and foremost with the character’s motivation, purpose, intention, drive, etc. You need to understand the actions in your shot contextually. What is happening in the shots surrounding yours? You must look at the animatic, read the script, analyze the storyboards, speak with the animators working on the same sequence, and listen to your supervisor as he explains in his words the purpose of your shot.
Guest Blogger Aaron Gilman
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