Tampilkan postingan dengan label Dialogue. Tampilkan semua postingan
Tampilkan postingan dengan label Dialogue. Tampilkan semua postingan

Senin, 27 April 2009

Could You Provide Some Tips on Animating Dialogue?

The key to creating a successful dialogue shot, in my opinion, is always recognizing that the character within the shot doesn’t know what he or she is going to say before it is said. I like to advise my students to study the great actors, because they have an uncanny ability to fool an audience into believing they are coming up with the words as they go, unscripted. Another important facet of a speaking performance, is that your character’s body language will first and foremost display how complete the idea is that sparked off the sentence. For instance, if your character is blaming another character for something bad, they might be slowly raising their finger up and backwards in a long, slow arc, anticipating the quick point at the end of the sentence. In this example, the person has a totally complete idea (“He is to blame”), and the length of the anticipation of the accusatory gesture is a mere parameter of the length of the sentence. In another example, if a character is working things out in their head as they speak, the movements are going to have much less anticipation. “I don’t know where he could have gone unless he…GASP!” The gesture of the character grabbing his face and gasping in this example would be a very quick anticipation. Audiences pick up on this very keenly, albiet subconcioiusly. I was told once that Eric Goldberg related anticipation directly to thought. You must remember that you are steering the expressed thought patterns of a character, and to never ‘give away’ a spontaneous idea with a motion, and to never miss foreshadowing a complete thought with an anticipated gesture.

In terms of most of the other intricacies of animating a shot, dialogue has many advantages over a pantomime shot. With dialogue, it is much easier to feel the natural beats and phrases of the actions that should follow. Also, staging normally comes much more naturally because of how people gesture and emote towards the listener. The kinds of limitations of how people communicate with one another can be freeing with staging the shot. I spoke a little about anticipating action above, but in terms of posing, remember most people don’t hula! What I mean is, painting a picture and telling a story with hands is a little overboard with normal dialogue; it’s easy to overdo the gesticulating. Best to use large gestures sparingly and only to emphasize main points, and don’t forget that your anticipation is your character’s thought! The intricacies of dialogue are enough to fill a book, but my best advice is to remember that the body will support the dialogue, not only in pose, but more importantly (in my opinion) in timing.

Guest Blogger Kenny Roy

Kamis, 26 Maret 2009

Do you Have a Set Way on How You Go about Lip Synching? Is There Any Method You Have Found the Most Effective?

Lip synch is one of my favourite parts of animation, along with hand animation. I find that those two elements really 'plus' the expression and finesse great animation. There are some shows that the lip synch is my favourite part…like Southpark!

Anyway, there are several things I can share about how I go about lip synching that might be helpful to other animators out there. One is, I have a trick that I use to help me work out how much the jaw is moving. That's the first thing I tackle when I'm starting to block out the dialogue, and I find that the hardest thing to do is to NOT make the jaw move *too much*. The jaw actually moves a LOT less than one might think - which can be particularly deceiving when you're dealing with fast-talkin' dialogue.

What I do is I hold the back of my hand up underneath the bottom of my chin, and repeat the dialogue that I'm blocking out. The trick is to repeat it out loud, with the exact same inflections, volume levels, and even the same accents as the voice actor. Yes, people might look at you funny, but we must suffer for our art! :)

So as I'm repeating the dialogue (the more I repeat it, the less I have to think about what word or inflection is coming up, so I can concentrate on the movement), I start to pay attention to how often, when, and how much my jaw opens up. It is this movement that I use for reference for blocking the jaw action initially, and I find it creates a great base for the lip synch animation. It's much the same as blocking in the hip action for body animation... it's that base that can make or break the rest of the action that is layered on top of it.

Something else that I find is true for me is that once I've got all of the jaw, lip and tongue movement working (mostly polished), I always grab ALL of the keys and shift them down the timeline by two frames. I find that when I get the lip synch working with the maya file, and I can hear and see exactly when the sounds are formed on the timeline when you scrub through it, it *always* appears to be a touch early when I playblast and watch it back at full speed. What crazy phenomenon causes this? Could it be that the speed of sound is slower than the speed of light, and so I'm hearing the sound ever-so-slightly after I'm seeing the lip shapes formed?

Well, whatever the reason, when I shift the keys two frames later, it appears correct. I've found that most people have a pattern like this in their lip synch animation, but not everyone's is the same. For example, one animator might only have to shift it one frame, or even one or two frames *earlier* instead of later. But if you find you're having trouble with getting your lip synch to synch... then this might be the answer for you!

Guest Blogger Dana Boadway

Popular Posts

 

© 2013 Tips Publies. All rights resevered. Designed by Templateism

Back To Top