
However, even the larger studios are increasing their productivity all the time (via new technologies, faster machines, better artists, etc), and the "average time to do a shot" is getting less all the time, it seems.
Of course, the biggest X factor in all of this has to do with the content of the shot. I've done a shot in a couple hours (of a hand, in the movie A.I.) but I also got bogged down for about 6 weeks on a shot in Hulk. On Transformers, we had a really streamlined situation with a really fast feedback loop, a lot of amazing animation tools at our disposal, and terrific animation rigs, all of which helped us get our animation time down dramatically. One shot I did of Bonecrusher on the highway only took a few days, while another took closer to 4 weeks - so, yet again, it all depends on the number of characters and what they are doing in the shot. It's always going to take longer to animate a giant robot tackling another robot in slow motion than it will to animate one robot skating down a highway. (There's an example I never would have thought that I'd have at my disposal! ha ha ha)
Shawn :)
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